Properties
Optional
aberrantBlood
Defined in src/game/game/entity/creature/ICreature.ts:179
Optional
aberrantLoot
Defined in src/game/game/entity/creature/ICreature.ts:181
aberrantWeight
aberrantWeight: number
Defined in src/game/game/entity/creature/ICreature.ts:279
Optional
acceptedItems
Defined in src/game/game/entity/creature/ICreature.ts:192
ai
Defined in src/game/game/entity/creature/ICreature.ts:158
Optional
allowedCommands
Defined in src/game/game/entity/creature/ICreature.ts:284
Optional
alwaysAllowCommands
alwaysAllowCommands?: boolean
Defined in src/game/game/entity/creature/ICreature.ts:289
Optional
blood
Defined in src/game/game/entity/creature/ICreature.ts:178
Optional
canOpenDoors
canOpenDoors?: boolean
Defined in src/game/game/entity/creature/ICreature.ts:240
Optional
canTrample
canTrample?: boolean
Defined in src/game/game/entity/creature/ICreature.ts:221
Optional
chanceOfScarecrowScare
chanceOfScarecrowScare?: number
Defined in src/game/game/entity/creature/ICreature.ts:268
Optional
damageOnPour
damageOnPour?: boolean
Defined in src/game/game/entity/creature/ICreature.ts:214
damageType
Defined in src/game/game/entity/creature/ICreature.ts:157
defense
Defined in src/game/game/entity/creature/ICreature.ts:156
Optional
despawnInDayLight
despawnInDayLight?: boolean
Defined in src/game/game/entity/creature/ICreature.ts:250
Optional
disableHitching
disableHitching?: boolean
Defined in src/game/game/entity/creature/ICreature.ts:224
Optional
extraDespawnChance
extraDespawnChance?: number
Defined in src/game/game/entity/creature/ICreature.ts:245
Optional
fishable
fishable?: boolean
Defined in src/game/game/entity/creature/ICreature.ts:177
Optional
hasProduce
has
Produce?: true | ( ( creature: default ) => number )
Defined in src/game/game/entity/creature/ICreature.ts:261
Optional
helpPlants
helpPlants?: boolean
Defined in src/game/game/entity/creature/ICreature.ts:222
Optional
isTall
isTall?: boolean
Defined in src/game/game/entity/creature/ICreature.ts:229
Optional
jumpOver
jumpOver?: boolean
Defined in src/game/game/entity/creature/ICreature.ts:187
Optional
lightColor
Defined in src/game/game/entity/creature/ICreature.ts:194
Optional
lightSource
lightSource?: boolean
Defined in src/game/game/entity/creature/ICreature.ts:193
Optional
loot
Defined in src/game/game/entity/creature/ICreature.ts:180
Optional
lootGroup
Defined in src/game/game/entity/creature/ICreature.ts:186
Optional
makeNoise
makeNoise?: boolean
Defined in src/game/game/entity/creature/ICreature.ts:185
maxatk
maxatk: number
Defined in src/game/game/entity/creature/ICreature.ts:155
maxhp
maxhp: number
Defined in src/game/game/entity/creature/ICreature.ts:153
minatk
minatk: number
Defined in src/game/game/entity/creature/ICreature.ts:154
minhp
minhp: number
Defined in src/game/game/entity/creature/ICreature.ts:152
Optional
modIndex
modIndex?: number
moveType
Defined in src/game/game/entity/creature/ICreature.ts:159
Optional
noCage
noCage?: boolean
Defined in src/game/game/entity/creature/ICreature.ts:273
Optional
noCorpse
noCorpse?: boolean
Defined in src/game/game/entity/creature/ICreature.ts:188
Optional
noSplash
noSplash?: boolean
Defined in src/game/game/entity/creature/ICreature.ts:200
Optional
noStumble
noStumble?: boolean
Defined in src/game/game/entity/creature/ICreature.ts:195
Optional
onDamaged
Defined in src/game/game/entity/creature/ICreature.ts:304
Optional
onDeath
Defined in src/game/game/entity/creature/ICreature.ts:299
Optional
onStatChange
Defined in src/game/game/entity/creature/ICreature.ts:294
Optional
particlesOnMove
particlesOnMove?: boolean
Defined in src/game/game/entity/creature/ICreature.ts:202
Optional
particlesOnSpawn
particlesOnSpawn?: boolean
Defined in src/game/game/entity/creature/ICreature.ts:203
Optional
passable
passable?: boolean
Defined in src/game/game/entity/creature/ICreature.ts:227
Optional
pettingCausesBurns
pettingCausesBurns?: boolean
Defined in src/game/game/entity/creature/ICreature.ts:209
Optional
preventRelease
preventRelease?: boolean
Defined in src/game/game/entity/creature/ICreature.ts:175
Optional
preventSpawnZs
Defined in src/game/game/entity/creature/ICreature.ts:170
Optional
providesFire
providesFire?: boolean
Defined in src/game/game/entity/creature/ICreature.ts:204
reputation
reputation: number
Defined in src/game/game/entity/creature/ICreature.ts:189
Optional
scareDuringDayLight
scareDuringDayLight?: boolean
Defined in src/game/game/entity/creature/ICreature.ts:255
Optional
skipMovementChance
skipMovementChance?: number
Defined in src/game/game/entity/creature/ICreature.ts:165
Optional
spawn
Defined in src/game/game/entity/creature/ICreature.ts:230
Optional
spawnAnimation
spawnAnimation?: boolean
Defined in src/game/game/entity/creature/ICreature.ts:184
Optional
spawnGroup
Defined in src/game/game/entity/creature/ICreature.ts:183
spawnTiles
Defined in src/game/game/entity/creature/ICreature.ts:182
Optional
specialAbility
special
Ability?: ( ( creature: default , enemy: undefined | default | default < number > , bypass?: boolean ) => boolean )
Type declaration
( creature: default , enemy: undefined | default | default < number > , bypass?: boolean ) : boolean
Returns boolean
Defined in src/game/game/entity/creature/ICreature.ts:310
Optional
specialAttack
special
Attack?: { doSpecialAttack: ( ( creature: default , enemy: default | default < number > ) => boolean ) ; shouldSpecialAttack: ( ( creature: default , specialAttackChanceMultiplier: number ) => boolean ) ; }
Type declaration
doSpecialAttack: ( ( creature: default , enemy: default | default < number > ) => boolean )
shouldSpecialAttack: ( ( creature: default , specialAttackChanceMultiplier: number ) => boolean )
( creature: default , specialAttackChanceMultiplier: number ) : boolean
Parameters
specialAttackChanceMultiplier: number
Returns boolean
Defined in src/game/game/entity/creature/ICreature.ts:315
Optional
speed
speed?: number
Defined in src/game/game/entity/creature/ICreature.ts:223
Optional
stokingRestoresHealth
stokingRestoresHealth?: boolean
Defined in src/game/game/entity/creature/ICreature.ts:219
Optional
tamingDifficulty
tamingDifficulty?: number
Defined in src/game/game/entity/creature/ICreature.ts:191
Optional
teleportMovement
teleportMovement?: boolean
Defined in src/game/game/entity/creature/ICreature.ts:235
Optional
temperature
temperature?: number
Optional
texOffsetY
texOffsetY?: number
Defined in src/game/game/entity/creature/ICreature.ts:228
Optional
tileMissChance
tile
MissChance?: OptionalDescriptions < TileGroup , number >
Defined in src/game/game/entity/creature/ICreature.ts:225
Optional
waste
Defined in src/game/game/entity/creature/ICreature.ts:226
Optional
waterAnimations
waterAnimations?: boolean
Defined in src/game/game/entity/creature/ICreature.ts:190
weight
weight: number
Defined in src/game/game/entity/creature/ICreature.ts:278
If set, creature will only listen to certain commands.