Properties
Optional aberrant Blood
Defined in src/game/game/entity/creature/ICreature.ts:179
Optional aberrant Loot
Defined in src/game/game/entity/creature/ICreature.ts:181
aberrant Weight
aberrant Weight: number
Defined in src/game/game/entity/creature/ICreature.ts:279
Optional accepted Items
Defined in src/game/game/entity/creature/ICreature.ts:192
ai
Defined in src/game/game/entity/creature/ICreature.ts:158
Optional allowed Commands
Defined in src/game/game/entity/creature/ICreature.ts:284
Optional always Allow Commands
always Allow Commands?: boolean
Defined in src/game/game/entity/creature/ICreature.ts:289
Optional blood
Defined in src/game/game/entity/creature/ICreature.ts:178
Optional can Open Doors
can Open Doors?: boolean
Defined in src/game/game/entity/creature/ICreature.ts:240
Optional can Trample
can Trample?: boolean
Defined in src/game/game/entity/creature/ICreature.ts:221
Optional chance Of Scarecrow Scare
chance Of Scarecrow Scare?: number
Defined in src/game/game/entity/creature/ICreature.ts:268
Optional damage On Pour
damage On Pour?: boolean
Defined in src/game/game/entity/creature/ICreature.ts:214
damage Type
Defined in src/game/game/entity/creature/ICreature.ts:157
defense
Defined in src/game/game/entity/creature/ICreature.ts:156
Optional despawn In Day Light
despawn In Day Light?: boolean
Defined in src/game/game/entity/creature/ICreature.ts:250
Optional disable Hitching
disable Hitching?: boolean
Defined in src/game/game/entity/creature/ICreature.ts:224
Optional extra Despawn Chance
extra Despawn Chance?: number
Defined in src/game/game/entity/creature/ICreature.ts:245
Optional fishable
fishable?: boolean
Defined in src/game/game/entity/creature/ICreature.ts:177
Optional has Produce
has
Produce
?: true | ( ( creature
: default ) => number )
Defined in src/game/game/entity/creature/ICreature.ts:261
Optional help Plants
help Plants?: boolean
Defined in src/game/game/entity/creature/ICreature.ts:222
Optional is Tall
is Tall?: boolean
Defined in src/game/game/entity/creature/ICreature.ts:229
Optional jump Over
jump Over?: boolean
Defined in src/game/game/entity/creature/ICreature.ts:187
Optional light Color
Defined in src/game/game/entity/creature/ICreature.ts:194
Optional light Source
light Source?: boolean
Defined in src/game/game/entity/creature/ICreature.ts:193
Optional loot
Defined in src/game/game/entity/creature/ICreature.ts:180
Optional loot Group
Defined in src/game/game/entity/creature/ICreature.ts:186
Optional make Noise
make Noise?: boolean
Defined in src/game/game/entity/creature/ICreature.ts:185
maxatk
maxatk: number
Defined in src/game/game/entity/creature/ICreature.ts:155
maxhp
maxhp: number
Defined in src/game/game/entity/creature/ICreature.ts:153
minatk
minatk: number
Defined in src/game/game/entity/creature/ICreature.ts:154
minhp
minhp: number
Defined in src/game/game/entity/creature/ICreature.ts:152
Optional mod Index
mod Index?: number
move Type
Defined in src/game/game/entity/creature/ICreature.ts:159
Optional no Cage
no Cage?: boolean
Defined in src/game/game/entity/creature/ICreature.ts:273
Optional no Corpse
no Corpse?: boolean
Defined in src/game/game/entity/creature/ICreature.ts:188
Optional no Splash
no Splash?: boolean
Defined in src/game/game/entity/creature/ICreature.ts:200
Optional no Stumble
no Stumble?: boolean
Defined in src/game/game/entity/creature/ICreature.ts:195
Optional on Damaged
Defined in src/game/game/entity/creature/ICreature.ts:304
Optional on Death
Defined in src/game/game/entity/creature/ICreature.ts:299
Optional on Stat Change
Defined in src/game/game/entity/creature/ICreature.ts:294
Optional particles On Move
particles On Move?: boolean
Defined in src/game/game/entity/creature/ICreature.ts:202
Optional particles On Spawn
particles On Spawn?: boolean
Defined in src/game/game/entity/creature/ICreature.ts:203
Optional passable
passable?: boolean
Defined in src/game/game/entity/creature/ICreature.ts:227
Optional petting Causes Burns
petting Causes Burns?: boolean
Defined in src/game/game/entity/creature/ICreature.ts:209
Optional prevent Release
prevent Release?: boolean
Defined in src/game/game/entity/creature/ICreature.ts:175
Optional prevent Spawn Zs
Defined in src/game/game/entity/creature/ICreature.ts:170
Optional provides Fire
provides Fire?: boolean
Defined in src/game/game/entity/creature/ICreature.ts:204
reputation
reputation: number
Defined in src/game/game/entity/creature/ICreature.ts:189
Optional scare During Day Light
scare During Day Light?: boolean
Defined in src/game/game/entity/creature/ICreature.ts:255
Optional skip Movement Chance
skip Movement Chance?: number
Defined in src/game/game/entity/creature/ICreature.ts:165
Optional spawn
Defined in src/game/game/entity/creature/ICreature.ts:230
Optional spawn Animation
spawn Animation?: boolean
Defined in src/game/game/entity/creature/ICreature.ts:184
Optional spawn Group
Defined in src/game/game/entity/creature/ICreature.ts:183
spawn Tiles
Defined in src/game/game/entity/creature/ICreature.ts:182
Optional special Ability
special
Ability
?: ( ( creature
: default , enemy
: undefined | default | default < number > , bypass
?: boolean ) => boolean )
Type declaration
( creature: default , enemy: undefined | default | default < number > , bypass?: boolean ) : boolean
Returns boolean
Defined in src/game/game/entity/creature/ICreature.ts:310
Optional special Attack
special
Attack
?: { doSpecialAttack
: ( ( creature
: default , enemy
: default | default < number > ) => boolean ) ; shouldSpecialAttack
: ( ( creature
: default , specialAttackChanceMultiplier
: number ) => boolean ) ; }
Type declaration
do Special Attack: ( ( creature: default , enemy: default | default < number > ) => boolean )
should Special Attack: ( ( creature: default , specialAttackChanceMultiplier: number ) => boolean )
( creature: default , specialAttackChanceMultiplier: number ) : boolean
Parameters
specialAttackChanceMultiplier: number
Returns boolean
Defined in src/game/game/entity/creature/ICreature.ts:315
Optional speed
speed?: number
Defined in src/game/game/entity/creature/ICreature.ts:223
Optional stoking Restores Health
stoking Restores Health?: boolean
Defined in src/game/game/entity/creature/ICreature.ts:219
Optional taming Difficulty
taming Difficulty?: number
Defined in src/game/game/entity/creature/ICreature.ts:191
Optional teleport Movement
teleport Movement?: boolean
Defined in src/game/game/entity/creature/ICreature.ts:235
Optional temperature
temperature?: number
Optional tex OffsetY
tex OffsetY?: number
Defined in src/game/game/entity/creature/ICreature.ts:228
Optional tile Miss Chance
tile
Miss
Chance
?: OptionalDescriptions < TileGroup , number >
Defined in src/game/game/entity/creature/ICreature.ts:225
Optional waste
Defined in src/game/game/entity/creature/ICreature.ts:226
Optional water Animations
water Animations?: boolean
Defined in src/game/game/entity/creature/ICreature.ts:190
weight
weight: number
Defined in src/game/game/entity/creature/ICreature.ts:278
If set, creature will only listen to certain commands.